PROC://SCHEDULER
WAVE 01
INITIALIZING…
SCORE
0
x1
SCAN r=42m
FIREWALL
100
INTEGRITY
100
BREAKPOINT
breakpoint.exe
12/ ∞
RECOMPILING
KERNEL_PANIC0% DUMPED
⚠ NEW THREAT SIGNATURE
MODULE LOADED
!! INTEGRITY CRITICAL — SEEK PATCHES !!
PATCH AVAILABLE
0x0000000B // SIGSEGV

SEGFAULT

142 AU from home, a probe's memory is failing. you are the debugger.

      
three.js // procedural audio // no assets were harmed

PROCESS SUSPENDED

SIGSTOP received. state preserved in RAM.
Segmentation fault (core dumped)

CORE DUMPED

fork() && listen()

HOST

you get a room code to share. arena, player cap and rules are set in the lobby.
netstat --listening

JOIN

ROOM

~/.segfaultrc

man segfault

W A S Dmove
MOUSEaim
LMBfire
RMBzoom / focus
SPACEjump (x2 in air)
SHIFTdash
Rreload
1-5 / WHEELswitch module
Qlast module
E (hold)reboot a downed teammate
TABscoreboard
ESCsuspend
PAD L / R STICKmove / aim
RT / LTfire / zoom
A / Bjump / dash
X / Yreload / last
LB / RB · D-PADcycle · 1-4
STARTsuspend

› DSP-7 is 142 AU from home and its memory is corrupting. Keep it running — every wave you clear is more uptime. Every 5th wave, the kernel panics.

› Kills in quick succession build a combo multiplier.

› FIREWALL regenerates when you avoid damage. INTEGRITY doesn't — grab green patches.

› Cyan pads launch you onto the platforms. The magenta pad on the dais is an uplink.

› RM -RF blasts push you too. Rocket-jump responsibly.

› Co-op: at zero integrity you go down. A teammate holding E next to you reboots you; otherwise you respawn next wave.

› PvP: you get a short window after each spawn to pick a patch with 1 / 2 / 3. Miss it and you run vanilla.

› After each wave, apply one of three patches with 1 / 2 / 3 — upgrades that stack for the rest of the run.


    
KERNEL PANIC
not syncing: fatal corruption in ring 0
DSP-7 uptime 11204d 06:31:17
watchdog timeout in 3.. 2.. 1..
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